Today you will learn about the History of Digital Animation. Please enter class and sign into your Google Accounts (If you are in the Technology Lab). Begin the class by viewing the following website about PIXAR ANIMATION (Click Here). Please watch the video on the bottom of the main page ("25 Years of Pixar Animation").
If you do not have access to technology, you may sit quietly and review the following video: https://www.youtube.com/watch?v=Sfzy05M-nzY Make sure you take some notes while you watch.
When you are done viewing the video you will discuss, as a class, some of the videos and movies you are familiar with, and how they were made. Please be specific about the techniques and animation used in the video you just watched. How has animation changed over the course of history, and where could it be going? What are some of the technologies used that are new, and how are we using these technologies in class to create our own video clips. Please review the PIXAR DIGITAL ANIMATION PRESENTATION here. Show the following PIXAR Animation SHORT FIlm: "That Was So Cute Bird" (Click Here)
MAKE SURE YOU USE THE FOLLOWING WEBSITE TO COMPLETE YOUR WORKSHEETS:
https://en.wikipedia.org/wiki/History_of_animation
Finally, Please spend some time working on your Digital Animation Project. Make sure you re-read ALL DIRECTIONS, and make sure you are completing the project correctly. SHARE the project you have created in your Google Drive for credit.
VOCABULARY
Animation A filmmaking technique where the illusion of motion is created frame-by-frame. The word comes from the Latin word, "anima," meaning "life" or "soul".
Animator The person who draws the moving character in an animated film.
Background A flat piece of artwork that is the setting for a moving character in an animated film. A background could be a picture of a forest, a sky, a room, or a castle.
Cel A clear piece of plastic on which the animator's finished drawings are painted. The cel is clear so that when placed over the background, the animated characters appear to be in a setting.
Frame An individual still picture on a strip of film. 24 frames equal one second of a motion picture.
Frame-by-frame The filmmaking technique in animation where each frame is exposed one at a time and the object being photographed is slightly altered for each picture.
Ink and Paint The step in cel animation where the animator's drawings are placed on cels to be photographed. A drawing is outlined on the front of the cel with black ink, while the back of the cel is painted.
Kinestasis (Kin-e-sta'-sis) An animation technique using a series of still photographs or artwork to create the illusion of motion.
Model Sheet A reference sheet for animators that shows a number of different poses of an animated character. The model sheet also shows how characters relate in size to other characters.
Pixilation (Pik si la' shun) A stop-motion technique in which life-size props or live actors are photographed frame-by-frame. When viewed, they appear to be moving at a fast speed.
Script The written story of a film that supplies dialogue, camera moves, background, staging and action.
Squash and Stretch A drawing technique used by animators and originally developed at the Disney Studio to show exaggerated movements in characters. For example, if you wanted a character to jump, you would draw him close to the ground as if 'squashed' and then you would 'stretch' him out as he went into the air.
Storyboard A "storyboard" is a visual representation of a story. Pictures can be sketched on pieces of paper and pinned to a large board, or they can be drawn on a large piece of paper, comic-book style, to represent scenes in a film. A story sketch should show character, attitude, feelings, entertainment, expressions, type of action, as well as telling the story of what's happening. When you look at a board, it should reflect the feeling of the sequence so the viewer starts to pick up some excitement and stimulation. A story sketch artist at an animation studio us usually an artist who has special interest in illustration, design, appearance, and character.
Zoetrope (zo'-e-trop) An early animation device that spins drawings in a revolving drum to create the illusion of motion. Inbetweens Drawings that are in between the drawings that are at the beginning and end poses.
Extremes Drawings that are at the beginning and end of a particular pose.
RESOURCES
ACADEMIC/LEARNING OBJECTIVE
Scholars Students will learn about the History of Digital Animation through online research and classroom discussion. Scholars will be able to create "mini" animations using an online application. Scholars will also continue creating the basic drawing that will be used for a future "line-art" digital animation project. Scholars will send and email to Mr. S (hscribner@ccs.us) about the "History of Animation" and discuss what they like, or do not like about the project. You must write at least 4-5 sentences in paragraph form. State your position about the project, and provide facts and opinions to defend your position. RESTATE the Question, ANSWER the Question, CITE your Evidence, EXAMPLES of your Evidence in your conclusion. Make sure you wrap up your thoughts with a SUMMARY sentence.
STUDENTS WILL ENTER THE CLASS QUIETLY AND BEGIN WORKING!
Scholars will sign into Google Drive as they enter the class. Scholars will read all directions on this post thoroughly and review the YouTube video about the "History of Digital Animation". Students will discuss various animation techniques presented in the video. Students will then complete a History of Digital Animation Worksheet using online resources. Students may use the balance of time left to work on their own digital animation projects that are previously listed on the Class Assignment Site.
THANK YOU FOR YOUR ATTENTION AND POSITIVE ATTITUDE TODAY!
Standards Covered In This Class
PA 3.7.7 & 11 Section C / ISTE 2011
CSTA Tied With Common Core ELA/Math rev. 2011